Code 3 Police Callouts Game Passes Guide
Every major shop pass from R$49 to R$499—with clear buy advice for patrol mains, chasers, and tactical players.
This page lists Code 3: Police Callouts game passes with who should buy what. Prices come from the live Roblox shop as tracked in late 2026 (about fifteen passes on sale, roughly R$49–R$499). Black Sector Games can change costs or wording anytime—confirm in-game before you pay. Pair this guide with Units Overview, Players Hub, and the Tier List Hub. Redeem free Codes before spending.
Buy order cheat sheet
- Play Police free + redeem codes.
- Mobile Garage (R$149) or Unmarked Vehicles (R$179) if you feel the pain.
- X2 exp or X2 cash (R$129) if you love the loop and want faster ranks.
- Sheriff (R$249) or SWAT/FBI (R$399) for the fantasy you will main.
- Muscle (R$299) / HyperCars (R$499) for chase flex.
- Gun passes last unless a specific weapon is your only goal.
Low-cost flavor and guns
Car Stereo — R$49
Paste audio IDs, save favorites, let nearby players hear your soundtrack. Buy if you host chill private patrols or care about vibe. Skip if you are optimizing response times. Pairs with V.I.P Panel for private-server hangouts.
HK416 Special — R$69
Unlocks the HK416 Special in the armoury. Buy if mid-rank free guns feel weak and you only play weekends. Skip if you already unlocked stronger rifles or would rather fund a unit pass. See Weapon Tier List.
Mid passes — economy and QoL
Generate Callouts — R$129
Pick any callout and launch it immediately. Buy if you drill with friends or create content. Skip if you only play public dispatch and dislike skipping the wait. Great training tool, not a combat stat stick.
X2 cash — R$129
Doubles cash from every call forever and stacks with other bonuses. Buy if garage and shop sinks feel slow. Skip if you mainly wanted XP unlocks—take X2 exp instead.
X2 exp — R$129
Doubles XP from every call so ranks and armory gates arrive faster. Buy if weapon unlocks are your bottleneck. Skip if you already sit at high rank or only wanted spending money.
MK48 — R$149
Permanent MK48 machine gun in the armoury. Buy if you main high-threat nights and want suppression. Skip as a traffic primary—overkill for stops. SWAT-leaning players value it most.
Mobile Garage — R$149
Spawn your car where you stand. Buy if you hate walking back after foot pursuits or wrecks. Near-universal QoL—often better first mid spend than a third sports car.
V.I.P Panel — R$149
Special commands for private servers. Buy if you host ordered RP nights. Skip for pure public queue grinding.
Undercover and specialty ammo
Unmarked Vehicles — R$179
Every car gains an undercover version—no lightbar, no markings, hidden lights. Buy if you love traffic surveillance, stings, or FBI fantasy. Outstanding value because it multiplies the whole garage. Details on Vehicle Tier List.
Explosive Rounds — R$199
Explosive ammo for any gun; bursts hit nearby hostiles. Buy if your squad plans armed clears. Skip for immersive low-threat RP and be careful around crowds. High skill/responsibility ceiling.
Unit early access
Sheriff Team Early Access — R$249
Sheriff’s Office fleet, uniforms, armory; climb Deputy toward Sheriff. Buy if county patrol RP is your identity. Best mid-tier unit spend before R$399 teams. Compare on Unit Tier List.
F.B.I Team Early Access — R$399
Federal cases, unmarked-leaning gear, early federal access. Buy if stings and federal callouts are why you opened the game. Pair with Unmarked Vehicles. Skip if you still need basic Police skills.
SWAT Team Early Access — R$399
Hostage Rescue Team: heavy armour, breaching gear, exclusive heavy callouts. Buy if your lobby already has patrol coverage and you want the big pins. Worst first purchase for players who cannot drive or work the MDT yet.
Vehicle packs
Muscle Cars Pack — R$299
Three permanent muscle cars with interiors and lights. Buy if you want chase personality without HyperCars pricing. Skip if unmarked utility matters more than raw flex.
HyperCars Pack — R$499
Three permanent hypercars—shop text calls them the fastest in the game. Buy if pursuit and map-crossing Code 3 runs are your whole night. Skip early—master marked cars first via Getting Started.
Who should buy what (personas)
| Player type | Consider first | Consider later | Usually skip early |
|---|---|---|---|
| Brand new | Codes only | Mobile Garage, X2 exp | SWAT/FBI, HyperCars |
| Traffic RP main | Unmarked, Sheriff | Stereo, VIP | Explosive Rounds |
| Pursuit main | Muscle or HyperCars, Mobile Garage | X2 cash | Generate Callouts |
| Tactical main | SWAT, MK48 | Explosive Rounds | Car Stereo |
| Federal / sting | FBI, Unmarked | Generate Callouts | Muscle before unmarked |
| Private host | VIP, Stereo, Generate Callouts | Any unit | Public-only gun meta |
Stacking and budget notes
Buying everything lands near a few thousand Robux depending on shop rotation—unnecessary for enjoyment. Doublers stack with call rewards but not with “skill.” Unit passes do not include every car pack; you still choose Muscle/HyperCars separately. After updates (see November 2026), re-open the store: icons and descriptions shift even when prices hold.
Final advice
Spend on the friction you feel: slow spawns → Mobile Garage; want covert stops → Unmarked; bored of Police look → Sheriff; craving heavy/federal boards → SWAT/FBI; impatient ranks → X2 exp. Keep Scripts out of your purchase plan—passes are the supported power path. When unsure, stay free another session; Code 3’s core loop of calls, MDT, and arrests works without a single Robux unlock.
Frequently Asked Questions
Quick answers for patrol, codes, units, and progression.
What is the best first game pass?
Mobile Garage (R$149) for almost everyone, or Unmarked Vehicles (R$179) if you already care about undercover traffic work. Unit early access can wait.
Should I buy both X2 cash and X2 exp?
Only if you play a lot. Pick X2 exp for armory ranks or X2 cash for spending money; both are optional once you enjoy the loop.
Is HyperCars Pack required?
No. Marked Police cars clear most callouts. HyperCars (R$499) are a pursuit luxury after you know the map.
Do passes transfer between servers?
Roblox game passes are account-bound. Pack text for cars emphasizes permanent unlocks you can spawn across servers—confirm each pass description in the live shop.